Switch a few other things to use force().

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Unknown W. Brackets committed 2015-11-03 23:02:02 -08:00
1 parent 5ff3e6a5e7
commit 95a5bd62d5
2 files changed
+8 -9

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+6 -7
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@@ -1105,14 +1105,13 @@ void TextureCache::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuf
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glDisable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glstate.blend.force(false);
glstate.colorMask.force(true, true, true, true);
glstate.scissorTest.force(false);
glstate.cullFace.force(false);
glstate.depthTest.force(false);
#if !defined(USING_GLES2)
glDisable(GL_LOGIC_OP);
glstate.colorLogicOp.force(false);
#endif
glViewport(0, 0, framebuffer->renderWidth, framebuffer->renderHeight);