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CLUTs can be loaded from small rectangular textures. Need to linearize.
Fixes #8406, although technically, we should wrap by bufw, not the texture width.
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@@ -2701,6 +2701,7 @@ void FramebufferManagerCommon::DeviceLost() {
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DoRelease(stencilUploadSampler_);
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DoRelease(stencilUploadPipeline_);
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DoRelease(draw2DPipelineColor_);
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DoRelease(draw2DPipelineColorRect2Lin_);
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DoRelease(draw2DPipelineDepth_);
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DoRelease(draw2DPipeline565ToDepth_);
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DoRelease(draw2DPipeline565ToDepthDeswizzle_);
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