CLUTs can be loaded from small rectangular textures. Need to linearize.

Fixes #8406, although technically, we should wrap by bufw, not the
texture width.
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Henrik Rydgård committed 2022-09-21 18:33:15 +02:00
1 parent 1971fc49de
commit 94ae0fabfa
5 files changed
+30 -2

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@@ -2701,6 +2701,7 @@ void FramebufferManagerCommon::DeviceLost() {
DoRelease(stencilUploadSampler_);
DoRelease(stencilUploadPipeline_);
DoRelease(draw2DPipelineColor_);
DoRelease(draw2DPipelineColorRect2Lin_);
DoRelease(draw2DPipelineDepth_);
DoRelease(draw2DPipeline565ToDepth_);
DoRelease(draw2DPipeline565ToDepthDeswizzle_);