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Oops, close the dir after listing it in ms0:/.
This was affecting some savedata modes, and showed up on tests. Not sure how it might've affected games, probably not much.
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@@ -669,6 +669,7 @@ std::vector<PSPFileInfo> DirectoryFileSystem::GetDirListing(std::string path) {
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if (!retval)
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break;
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}
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FindClose(hFind);
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#else
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dirent *dirp;
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std::string localPath = GetLocalPath(path);
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