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More Read_U32 cleanup
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@@ -1552,10 +1552,10 @@ int NetApctl_GetBSSDescIDListUser(u32 sizeAddr, u32 bufAddr) {
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const int userInfoSize = 8; // 8 bytes per entry (next address + entry id)
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// Faking 4 entries, games like MGS:PW Recruit will need to have a different AP for each entry
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int entries = 4;
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if (!Memory::IsValidAddress(sizeAddr) || !Memory::IsValidAddress(bufAddr))
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if (!Memory::IsValid4AlignedAddress(sizeAddr) || !Memory::IsValidAddress(bufAddr))
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return hleLogError(Log::sceNet, -1, "apctl invalid arg"); // 0x8002013A or ERROR_NET_WLAN_INVALID_ARG ?
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int size = Memory::Read_U32(sizeAddr);
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int size = Memory::ReadUnchecked_U32(sizeAddr);
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// Return size required
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Memory::Write_U32(entries * userInfoSize, sizeAddr);
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