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Keep only the LUT addition
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@@ -11,8 +11,8 @@ std::unordered_map<void*, ConfigSetting*>& ConfigSetting::getPtrLUT() {
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return lut;
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}
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bool ConfigSetting::perGame(void* ptr) {
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return g_Config.bGameSpecific && ConfigSetting::getPtrLUT().count(ptr) > 0 && ConfigSetting::getPtrLUT()[ptr]->PerGame();
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bool ConfigSetting::perGame(void *ptr) {
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return g_Config.bGameSpecific && getPtrLUT().count(ptr) > 0 && getPtrLUT()[ptr]->PerGame();
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}
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bool ConfigSetting::Get(const Section *section) const {
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