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Make the DJ Max workaround more aggressive about hiding stuff.
May help #17463
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@@ -46,6 +46,7 @@
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#include "Core/System.h"
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#include "Core/Replay.h"
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#include "Core/Reporting.h"
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#include "Core/ELF/ParamSFO.h"
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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@@ -830,9 +831,22 @@ std::vector<PSPFileInfo> DirectoryFileSystem::GetDirListing(const std::string &p
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} else {
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entry.name = file.name;
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}
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if (hideISOFiles && (endsWithNoCase(entry.name, ".cso") || endsWithNoCase(entry.name, ".iso"))) {
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// Workaround for DJ Max Portable, see compat.ini.
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continue;
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if (hideISOFiles) {
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if (endsWithNoCase(entry.name, ".cso") || endsWithNoCase(entry.name, ".iso")) {
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// Workaround for DJ Max Portable, see compat.ini.
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continue;
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} else if (file.isDirectory) {
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if (endsWithNoCase(path, "SAVEDATA")) {
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// Don't let it see savedata from other games, it can misinterpret stuff.
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std::string gameID = g_paramSFO.GetDiscID();
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if (entry.name.size() > 2 && !startsWithNoCase(entry.name, gameID)) {
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continue;
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}
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} else if (file.name == "GAME" || file.name == "TEXTURES" || file.name == "PPSSPP_STATE" || equalsNoCase(file.name, "Cheats")) {
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// The game scans these folders on startup which can take time. Skip them.
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continue;
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}
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}
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}
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if (file.name == "..") {
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entry.size = 4096;
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