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Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
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@@ -548,10 +548,6 @@ void GameSettingsScreen::CreateViews() {
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CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
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extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
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#endif
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if (System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE) == 44100) {
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CheckBox *resampling = audioSettings->Add(new CheckBox(&g_Config.bAudioResampler, a->T("Audio sync", "Audio sync (resampling)")));
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resampling->SetEnabledPtr(&g_Config.bEnableSound);
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}
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// Control
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ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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