Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.

This commit is contained in:
Henrik Rydgård committed 2020-05-17 19:00:48 +02:00
1 parent 0692b6dca6
commit 90fd2d9e33
4 files changed
+46 -70

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@@ -548,10 +548,6 @@ void GameSettingsScreen::CreateViews() {
CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
#endif
if (System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE) == 44100) {
CheckBox *resampling = audioSettings->Add(new CheckBox(&g_Config.bAudioResampler, a->T("Audio sync", "Audio sync (resampling)")));
resampling->SetEnabledPtr(&g_Config.bEnableSound);
}
// Control
ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));