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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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@@ -225,6 +225,7 @@ void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFor
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// TODO: We can just change the texture format and flip some bits around instead of this.
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// Could share code with the texture cache perhaps.
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// Could also convert directly into the pushbuffer easily.
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const uint8_t *data = srcPixels;
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if (srcPixelFormat != GE_FORMAT_8888 || srcStride != width) {
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u32 neededSize = width * height * 4;
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