Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.

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Henrik Rydgård committed 2017-11-01 08:45:14 +01:00
1 parent 330bdb8be8
commit 90d4296a6a
4 files changed
+105 -15

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@@ -225,6 +225,7 @@ void FramebufferManagerVulkan::MakePixelTexture(const u8 *srcPixels, GEBufferFor
// TODO: We can just change the texture format and flip some bits around instead of this.
// Could share code with the texture cache perhaps.
// Could also convert directly into the pushbuffer easily.
const uint8_t *data = srcPixels;
if (srcPixelFormat != GE_FORMAT_8888 || srcStride != width) {
u32 neededSize = width * height * 4;