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gl-render-manager: Need to actually bind newly created textures.
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@@ -690,6 +690,8 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry, bool replaceImag
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}
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// This will rebind it, but that's okay.
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// Need to actually bind it now - it might only have gotten bound in the init phase.
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render_->BindTexture(0, entry->textureName);
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UpdateSamplingParams(*entry, true);
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}
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