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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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@@ -67,6 +67,7 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("SSAA", &SSAntiAlaising, 0);
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graphics->Get("VBO", &bUseVBO, true);
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graphics->Get("DisableG3DLog", &bDisableG3DLog, false);
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graphics->Get("VertexCache", &bVertexCache, false);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@@ -114,6 +115,7 @@ void CConfig::Save()
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graphics->Set("SSAA", SSAntiAlaising);
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graphics->Set("VBO", bUseVBO);
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graphics->Set("DisableG3DLog", bDisableG3DLog);
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graphics->Set("VertexCache", bVertexCache);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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