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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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@@ -179,7 +179,7 @@ void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan) {
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samplerCache_.DeviceRestore(vulkan);
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}
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void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry) {
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void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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DEBUG_LOG(G3D, "Deleting texture %p", entry->vkTex);
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delete entry->vkTex;
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entry->vkTex = nullptr;
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