From 8e93f9ad71c645cb77047fe1bd75bfb925f83580 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 17 Mar 2024 17:02:05 +0100 Subject: [PATCH] Fix typo in ini setting name. (little used setting, so..). Change Challenge to Hardcore while at it. --- Core/Config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 6a91e53795..7501296e29 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -318,7 +318,7 @@ static const ConfigSetting achievementSettings[] = { ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT), - ConfigSetting("bAchievementsSaveStateInChallengeMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT), + ConfigSetting("AchievementsSaveStateInHardcoreMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT), // Achievements login info. Note that password is NOT stored, only a login token. // And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded