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Settings: Show a chevron on choices that open another screen
Links to other pages already had one. SettingItem::OpensScreen() gives the same to choices (and custom items that are choices) that open a full screen, like control mapping or the savedata manager. Ones that open popups don't get it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -40,10 +40,10 @@ void BuildControlsSettings(SettingsPage *page) {
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int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
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page->Header({ I18NCat::MAINSETTINGS, "Controls" });
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page->Choice("Control mapping").OnClick([host](UI::EventParams &e) {
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page->Choice("Control mapping").OpensScreen().OnClick([host](UI::EventParams &e) {
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host->PageScreenManager()->push(new ControlMappingScreen(host->PageGamePath()));
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});
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page->Choice("Calibrate analog stick").OnClick([host](UI::EventParams &e) {
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page->Choice("Calibrate analog stick").OpensScreen().OnClick([host](UI::EventParams &e) {
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host->PageScreenManager()->push(new AnalogCalibrationScreen(host->PageGamePath()));
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});
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@@ -70,7 +70,7 @@ void BuildControlsSettings(SettingsPage *page) {
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host->PageScreenManager()->push(new TiltAnalogSettingsScreen(host->PageGamePath()));
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});
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return customizeTilt;
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});
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}).OpensScreen();
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} else if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) { // TODO: This seems like a regression
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page->Setting(&g_Config.bHapticFeedback);
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}
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@@ -83,10 +83,10 @@ void BuildControlsSettings(SettingsPage *page) {
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if ((deviceType != DEVICE_TYPE_TV) && (deviceType != DEVICE_TYPE_VR)) {
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page->Header("On-screen touch controls");
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page->Setting(&g_Config.bShowTouchControls);
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page->Choice("Edit touch control layout").OnClick([host](UI::EventParams &e) {
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page->Choice("Edit touch control layout").OpensScreen().OnClick([host](UI::EventParams &e) {
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host->PageScreenManager()->push(new TouchControlLayoutScreen(host->PageGamePath()));
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}).Enabled(&g_Config.bShowTouchControls);
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page->Choice("Gesture mapping").OnClick([host](UI::EventParams &e) {
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page->Choice("Gesture mapping").OpensScreen().OnClick([host](UI::EventParams &e) {
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host->PageScreenManager()->push(new GestureMappingScreen(host->PageGamePath()));
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}).Enabled(&g_Config.bShowTouchControls);
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