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Metal: Hook up the backend on Mac, with the null GPU for now
Selectable with --graphics=metal, the backend choice in settings and the Mac menu bar. SDL creates a Metal view for it, and headless renders offscreen. Games run on the null GPU until there's a GPU/Metal. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -312,6 +312,9 @@ void EmuScreen::ProcessGameBoot(const Path &filename) {
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coreParam.gpuCore = GPUCORE_VULKAN;
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break;
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#endif
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case GPUBackend::METAL:
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coreParam.gpuCore = GPUCORE_METAL;
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break;
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}
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// Preserve the existing graphics context.
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