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OpenXR - Hide options which are not relevant for VR
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@@ -585,7 +585,9 @@ void GameSettingsScreen::CreateViews() {
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static const char *bufFilters[] = { "Linear", "Nearest", };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBufFilter, gr->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gr->GetName(), screenManager()));
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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#ifdef OPENXR
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bool showCardboardSettings = false;
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#elif PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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bool showCardboardSettings = true;
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#else
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// If you enabled it through the ini, you can see this. Useful for testing.
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@@ -689,6 +691,7 @@ void GameSettingsScreen::CreateViews() {
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MicChoice->OnChoice.Handle(this, &GameSettingsScreen::OnMicDeviceChange);
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}
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#ifndef OPENXR
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// Control
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LinearLayout *controlsSettings = AddTab("GameSettingsControls", ms->T("Controls"));
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@@ -784,6 +787,7 @@ void GameSettingsScreen::CreateViews() {
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controlsSettings->Add(new CheckBox(&g_Config.bMouseConfine, co->T("Confine Mouse", "Trap mouse within window/display area")))->SetEnabledPtr(&g_Config.bMouseControl);
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSensitivity, 0.01f, 1.0f, co->T("Mouse sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bMouseControl);
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fMouseSmoothing, 0.0f, 0.95f, co->T("Mouse smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bMouseControl);
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#endif
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#endif
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LinearLayout *networkingSettings = AddTab("GameSettingsNetworking", ms->T("Networking"));
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