Wrap the display globals in a struct (#16998)

* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
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Henrik Rydgård authored and GitHub committed 2023-02-25 13:09:44 +01:00
1 parent 3e98d313a8
commit 8b431b39ba
48 files changed
+319 -313

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@@ -54,8 +54,8 @@ bool TouchInputHandler::GetTouchPoint(HWND hWnd, const TOUCHINPUT &input, float
point.x = (LONG)(TOUCH_COORD_TO_PIXEL(input.x));
point.y = (LONG)(TOUCH_COORD_TO_PIXEL(input.y));
if (ScreenToClient(hWnd, &point)) {
x = point.x * g_dpi_scale_x;
y = point.y * g_dpi_scale_y;
x = point.x * g_display.dpi_scale_x;
y = point.y * g_display.dpi_scale_y;
return true;
}