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Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct Makes it easier to search/replace these, for future refactorings. * Some renaming * Qt buildfix, also fix the Qt build on Mac (got broken with battery changes) * Attempt at buildfixing ios * UWP buildfix
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@@ -138,7 +138,7 @@ void ScreenManager::deviceRestored() {
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}
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void ScreenManager::resized() {
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INFO_LOG(SYSTEM, "ScreenManager::resized(dp: %dx%d)", dp_xres, dp_yres);
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INFO_LOG(SYSTEM, "ScreenManager::resized(dp: %dx%d)", g_display.dp_xres, g_display.dp_yres);
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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// Have to notify the whole stack, otherwise there will be problems when going back
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// to non-top screens.
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