From 89e461df50a8b2ff8fcf3cf3fea0ad6257689b5d Mon Sep 17 00:00:00 2001 From: Narugakuruga <31060534+Narugakuruga@users.noreply.github.com> Date: Wed, 10 Jul 2024 20:13:43 +0800 Subject: [PATCH] Update zh_CN.ini --- assets/lang/zh_CN.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index ce65eaf162..90b3909c2f 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -254,7 +254,7 @@ Record = 录制(&R) Record Audio = 录制音频(&A) Record Display = 录制视频(&D) Rendering Mode = 渲染设置(&O) -Rendering Resolution = 游戏分辨率(&R) +Rendering Resolution = 渲染分辨率(&R) Reset = 重置(&E) Reset Symbol Table = 重置符号表(&R) Run = 运行(&R) @@ -645,7 +645,7 @@ Nearest = 邻近取样 (像素化) No (default) = 关闭 (默认) No buffer = 关闭缓冲 Render all frames = 逐帧渲染 -Same as Rendering resolution = 自动设置 (同游戏分辨率) +Same as Rendering resolution = 自动设置 (同渲染分辨率) Show Battery % = 显示电量百分比 Show Speed = 显示运行速度 Skip = 跳过 @@ -663,7 +663,7 @@ Recreate Activity = 重建进程 Render duplicate frames to 60hz = 渲染重复帧以对应60Hz RenderDuplicateFrames Tip = 对于默认帧率较低的游戏,使帧率曲线更平滑稳定 Rendering Mode = 基础渲染设置 -Rendering Resolution = 游戏分辨率 +Rendering Resolution = 渲染分辨率 RenderingMode NonBuffered Tip = 提升渲染性能,使游戏特效部分丢失 Rotation = 方向 Safe = 安全