sceNetResolver: Move error codes to enum, modernize logging

This commit is contained in:
Henrik Rydgård committed 2025-04-07 22:16:32 +02:00
1 parent 242fd20798
commit 89c0b5f20b
5 files changed
+119 -85

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+64 -57
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@@ -30,6 +30,7 @@
#include "Common/Serialize/SerializeMap.h"
#include "Core/Config.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/MIPS/MIPS.h"
@@ -61,36 +62,30 @@ struct NetResolver {
static int g_currentNetResolverId = 1;
static std::unordered_map<u32, NetResolver> g_netResolvers;
static std::mutex g_netResolversLock; // Do we really need this?
// NOTE: It starts as true, needed for Outrun 2006.
static bool g_netResolverInitialized = true;
static int sceNetResolverInit() {
// Hardcoded mHostToAlias entries here have been moved to the infra-dns.json file.
g_netResolverInitialized = true;
return hleLogInfo(Log::sceNet, 0);
}
void __NetResolverShutdown() {
std::unique_lock lock(g_netResolversLock);
g_netResolvers.clear();
g_netResolverInitialized = false;
}
static int sceNetResolverTerm() {
g_netResolverInitialized = false;
__NetResolverShutdown();
return hleLogInfo(Log::sceNet, 0);
}
// TODO: Add DoState, store the ID gen and active resolvers.
// Note: timeouts are in seconds
static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
std::unique_lock lock(g_netResolversLock);
auto iter = g_netResolvers.find(resolverId);
if (iter == g_netResolvers.end()) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
}
static int NetResolver_StartNtoA(NetResolver *resolver, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
addrinfo *resolved = nullptr;
std::string err;
@@ -127,7 +122,7 @@ static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr,
}
// Flag resolver as in-progress - not relevant for sync functions but potentially relevant for async
iter->second.isRunning = true;
resolver->isRunning = true;
// Now use the configured primary DNS server to do a lookup.
// If auto DNS, use the server from that config.
@@ -141,9 +136,9 @@ static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr,
if (net::DirectDNSLookupIPV4(dnsServer.c_str(), hostname.c_str(), &resolvedAddr)) {
char temp[32];
inet_ntop(AF_INET, &resolvedAddr, temp, sizeof(temp));
INFO_LOG(Log::sceNet, "Direct lookup of '%s' from '%s' succeeded: %s (%08x)", hostname.c_str(), dnsServer.c_str(), temp, resolvedAddr);
iter->second.isRunning = false;
resolver->isRunning = false;
Memory::Write_U32(resolvedAddr, inAddrPtr);
INFO_LOG(Log::sceNet, "Direct lookup of '%s' from '%s' succeeded: %s (%08x)", hostname.c_str(), dnsServer.c_str(), temp, resolvedAddr);
return 0;
}
@@ -152,8 +147,8 @@ static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr,
// Attempt to execute an OS DNS resolution
if (!net::DNSResolve(hostname, "", &resolved, err)) {
// TODO: Return an error based on the outputted "err" (unfortunately it's already converted to string)
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_HOST,
"OS DNS Error Resolving %s (%s)\n", hostname.c_str(), err.c_str());
ERROR_LOG(Log::sceNet, "OS DNS Error Resolving %s (%s)\n", hostname.c_str(), err.c_str());
return SCE_NET_RESOLVER_ERROR_INVALID_HOST;
}
// If successful, write to memory
@@ -168,78 +163,94 @@ static int NetResolver_StartNtoA(u32 resolverId, u32 hostnamePtr, u32 inAddrPtr,
net::DNSResolveFree(resolved);
Memory::Write_U32(addr.in.sin_addr.s_addr, inAddrPtr);
resolver->isRunning = false;
INFO_LOG(Log::sceNet, "%s - Hostname: %s => IPv4: %s", __FUNCTION__, hostname.c_str(),
ip2str(addr.in.sin_addr, false).c_str());
}
// Flag resolver as complete
iter->second.isRunning = false;
resolver->isRunning = false;
return 0;
}
static int sceNetResolverStartNtoA(int resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)", resolverId);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
auto iter = g_netResolvers.find(resolverId);
if (iter == g_netResolvers.end()) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_BAD_ID, "Bad Resolver Id: %i", resolverId);
}
for (int attempt = 0; attempt < retry; ++attempt) {
if (const int status = NetResolver_StartNtoA(resolverId, hostnamePtr, inAddrPtr, timeout, retry); status >= 0) {
return hleLogInfo(Log::sceNet, status);
const int status = NetResolver_StartNtoA(&iter->second, hostnamePtr, inAddrPtr, timeout, retry);
if (status >= 0) {
return hleLogDebugOrError(Log::sceNet, status);
}
}
return -1;
return hleLogError(Log::sceNet, -1);
}
static int sceNetResolverStartNtoAAsync(int resolverId, u32 hostnamePtr, u32 inAddrPtr, int timeout, int retry) {
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped (Resolver Id: %i)",
resolverId);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
ERROR_LOG_REPORT_ONCE(sceNetResolverStartNtoAAsync, Log::sceNet, "UNIMPL %s(%d, %08x, %08x, %d, %d) at %08x",
__FUNCTION__, resolverId, hostnamePtr, inAddrPtr, timeout, retry, currentMIPS->pc);
return NetResolver_StartNtoA(resolverId, hostnamePtr, inAddrPtr, timeout, retry);
auto iter = g_netResolvers.find(resolverId);
if (iter == g_netResolvers.end()) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_BAD_ID, "Bad Resolver Id: %i", resolverId);
}
const int status = NetResolver_StartNtoA(&iter->second, hostnamePtr, inAddrPtr, timeout, retry);
return hleLogDebugOrError(Log::sceNet, status);
}
static int sceNetResolverPollAsync(int resolverId, u32 unknown) {
ERROR_LOG_REPORT_ONCE(sceNetResolverPollAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId, unknown, currentMIPS->pc);
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
// TODO: Implement after confirming that this returns the state of resolver.isRunning
return 0;
return hleLogError(Log::sceNet, 0, "UNIMPL");
}
static int sceNetResolverWaitAsync(int resolverId, u32 unknown) {
ERROR_LOG_REPORT_ONCE(sceNetResolverWaitAsync, Log::sceNet, "UNIMPL %s(%d, %08x) at %08x", __FUNCTION__, resolverId, unknown, currentMIPS->pc);
// TODO: Implement after confirming that this blocks current thread until resolver.isRunning flips to false
return 0;
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
// TODO: Implement after confirming that this blocks current thread until resolver.isRunning flips to false
return hleLogError(Log::sceNet, 0, "UNIMPL");
}
static int sceNetResolverStartAtoN(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout, int retry) {
ERROR_LOG_REPORT_ONCE(sceNetResolverStartAtoN, Log::sceNet, "UNIMPL %s(%d, %08x[%s], %08x, %i, %i, %i) at %08x",
__FUNCTION__, resolverId, inAddr, ip2str(*(in_addr*)&inAddr, false).c_str(), hostnamePtr,
hostnameLength, timeout, retry, currentMIPS->pc);
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
// TODO: Implement via getnameinfo
return 0;
return hleLogError(Log::sceNet, 0, "UNIMPL");
}
static int sceNetResolverStartAtoNAsync(int resolverId, u32 inAddr, u32 hostnamePtr, int hostnameLength, int timeout, int retry) {
ERROR_LOG_REPORT_ONCE(sceNetResolverStartAtoNAsync, Log::sceNet, "UNIMPL %s(%d, %08x[%s], %08x, %i, %i, %i) at %08x",
__FUNCTION__, resolverId, inAddr, ip2str(*(in_addr*)&inAddr, false).c_str(), hostnamePtr,
hostnameLength, timeout, retry, currentMIPS->pc);
return 0;
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
return hleLogError(Log::sceNet, 0, "UNIMPL");
}
static int sceNetResolverCreate(u32 resolverIdPtr, u32 bufferPtr, int bufferLen) {
if (!Memory::IsValidRange(resolverIdPtr, 4))
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_PTR, "Invalid Ptr: %08x", resolverIdPtr);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_INVALID_PTR, "Invalid Ptr: %08x", resolverIdPtr);
if (Memory::IsValidRange(bufferPtr, 4) && bufferLen < 1)
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_INVALID_BUFLEN, "Invalid Buffer Length: %i", bufferLen);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_INVALID_BUFLEN, "Invalid Buffer Length: %i", bufferLen);
// Outrun calls this without init.
// Outrun calls this without init. Something else must have initialized it, unclear what.
// TODO: Consider using SceUidManager instead of this 1-indexed id
// TODO: Implement ERROR_NET_RESOLVER_ID_MAX (possibly 32?)
std::unique_lock lock(g_netResolversLock);
int currentNetResolverId = g_currentNetResolverId++;
// TODO: Consider using SceUidManager instead of this 1-indexed id - not sure what the PSP does. Actually, probably not using SceUID.
// TODO: Implement SCE_NET_RESOLVER_ERROR_ID_MAX (possibly 32?)
const int currentNetResolverId = g_currentNetResolverId++;
g_netResolvers[currentNetResolverId] = NetResolver{
currentNetResolverId, // id
false,
@@ -247,25 +258,23 @@ static int sceNetResolverCreate(u32 resolverIdPtr, u32 bufferPtr, int bufferLen)
(u32)bufferLen // bufferLen
};
Memory::Write_U32(currentNetResolverId, resolverIdPtr);
return hleLogInfo(Log::sceNet, 0, "ID: %d", Memory::Read_U32(resolverIdPtr));
Memory::WriteUnchecked_U32(currentNetResolverId, resolverIdPtr);
return hleLogInfo(Log::sceNet, 0, "ID: %d", currentNetResolverId);
}
static int sceNetResolverStop(u32 resolverId) {
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
std::unique_lock lock(g_netResolversLock);
const auto resolverIter = g_netResolvers.find(resolverId);
if (resolverIter == g_netResolvers.end()) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_BAD_ID, "Bad Resolver Id: %i", resolverId);
}
if (resolverIter->second.isRunning) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_ALREADY_STOPPED, "Resolver Already Stopped (Id: %i)", resolverId);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_ALREADY_STOPPED, "Resolver Already Stopped (Id: %i)", resolverId);
}
resolverIter->second.isRunning = false;
@@ -274,14 +283,12 @@ static int sceNetResolverStop(u32 resolverId) {
static int sceNetResolverDelete(u32 resolverId) {
if (!g_netResolverInitialized) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_STOPPED, "Resolver Subsystem Stopped");
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_STOPPED, "Resolver subsystem not running");
}
std::unique_lock lock(g_netResolversLock);
const auto resolverIter = g_netResolvers.find(resolverId);
if (resolverIter == g_netResolvers.end()) {
return hleLogError(Log::sceNet, ERROR_NET_RESOLVER_BAD_ID, "Bad Resolver Id: %i", resolverId);
return hleLogError(Log::sceNet, SCE_NET_RESOLVER_ERROR_BAD_ID, "Bad Resolver Id: %i", resolverId);
}
g_netResolvers.erase(resolverIter);