From 89ad3fb41a13538c557ea0bdf07b88ef14297af9 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 28 Apr 2013 11:33:14 -0700 Subject: [PATCH] Swap a couple Unchecked loops for Memcpy calls. Should be the same or faster, seems clearer anyway... --- GPU/GLES/TextureCache.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/GPU/GLES/TextureCache.cpp b/GPU/GLES/TextureCache.cpp index ce6e9e5357..d8440613ed 100644 --- a/GPU/GLES/TextureCache.cpp +++ b/GPU/GLES/TextureCache.cpp @@ -1031,8 +1031,7 @@ void *TextureCache::DecodeTextureLevel(u8 format, u8 clutformat, int level, u32 int len = std::max(bufw, w) * h; tmpTexBuf16.resize(len); tmpTexBufRearrange.resize(len); - for (int i = 0; i < len; i++) - tmpTexBuf16[i] = Memory::ReadUnchecked_U16(texaddr + i * 2); + Memory::Memcpy(tmpTexBuf16.data(), texaddr, len * sizeof(u16)); finalBuf = tmpTexBuf16.data(); } else { @@ -1047,8 +1046,7 @@ void *TextureCache::DecodeTextureLevel(u8 format, u8 clutformat, int level, u32 int len = bufw * h; tmpTexBuf32.resize(len); tmpTexBufRearrange.resize(len); - for (int i = 0; i < len; i++) - tmpTexBuf32[i] = Memory::ReadUnchecked_U32(texaddr + i * 4); + Memory::Memcpy(tmpTexBuf32.data(), texaddr, len * sizeof(u32)); finalBuf = tmpTexBuf32.data(); } else {