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Merge pull request #16573 from hrydgard/geometry-shader-default-off
Disable geometry shader culling by default
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@@ -877,7 +877,7 @@ static ConfigSetting graphicsSettings[] = {
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#endif
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, true, true, true),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, true, true),
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ReportedConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true),
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ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
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ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true),
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