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Add size hints for Vulkan surface size, using SDL window size, in case it can't be determined by the driver
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@@ -1149,7 +1149,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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#endif
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}
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graphicsContext->Resize();
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graphicsContext->Resize(g_display.pixel_xres, g_display.pixel_yres);
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g_screenManager->resized();
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// TODO: Move this to the GraphicsContext objects for each backend.
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