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Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
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@@ -531,6 +531,8 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
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return g_Config.memStickDirectory + "PSP/SYSTEM/DUMP/";
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case DIRECTORY_SAVESTATE:
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return g_Config.memStickDirectory + "PSP/PPSSPP_STATE/";
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case DIRECTORY_CACHE:
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return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
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// Just return the memory stick root if we run into some sort of problem.
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default:
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ERROR_LOG(FILESYS, "Unknown directory type.");
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