diff --git a/GPU/GLES/StateMapping.cpp b/GPU/GLES/StateMapping.cpp index f1c9269381..be115712a3 100644 --- a/GPU/GLES/StateMapping.cpp +++ b/GPU/GLES/StateMapping.cpp @@ -166,7 +166,7 @@ static bool blendColorSimilar(Vec3f a, Vec3f b, float margin = 0.1f) { void TransformDrawEngine::ApplyDrawState(int prim) { // TODO: All this setup is soon so expensive that we'll need dirty flags, or simply do it in the command writes where we detect dirty by xoring. Silly to do all this work on every drawcall. - if (gstate_c.textureChanged) { + if (gstate_c.textureChanged && !gstate.isModeClear()) { if (gstate.isTextureMapEnabled()) { textureCache_->SetTexture(); } diff --git a/GPU/GLES/TextureCache.cpp b/GPU/GLES/TextureCache.cpp index 6a31974a57..44d3df79eb 100644 --- a/GPU/GLES/TextureCache.cpp +++ b/GPU/GLES/TextureCache.cpp @@ -885,7 +885,7 @@ void TextureCache::SetTexture(bool force) { u32 fb_addr = gstate.getFrameBufRawAddress() | 0x04000000; if (fb_addr == gstate.getTextureAddress(0)) { - WARN_LOG_REPORT(HLE, "Render to self texture (%08x : %ix%i)", fb_addr, w, h); + WARN_LOG_REPORT(HLE, "Texturing from same buffer as target (%08x : %ix%i)", fb_addr, w, h); } GETextureFormat format = gstate.getTextureFormat();