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Store: Perform uninstalls on a background thread, to avoid hanging the UI
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@@ -266,7 +266,6 @@ private:
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void CreateViews();
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UI::EventReturn OnInstall(UI::EventParams &e);
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UI::EventReturn OnCancel(UI::EventParams &e);
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UI::EventReturn OnUninstall(UI::EventParams &e);
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UI::EventReturn OnLaunchClick(UI::EventParams &e);
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bool IsGameInstalled() {
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@@ -309,7 +308,10 @@ void ProductView::CreateViews() {
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installButton_ = nullptr;
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speedView_ = nullptr;
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Add(new TextView(st->T("Already Installed")));
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Add(new Button(st->T("Uninstall")))->OnClick.Handle(this, &ProductView::OnUninstall);
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Add(new Button(st->T("Uninstall")))->OnClick.Add([=](UI::EventParams &e) {
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g_GameManager.UninstallGameOnThread(entry_.file);
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return UI::EVENT_DONE;
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});
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launchButton_ = new Button(st->T("Launch Game"));
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launchButton_->OnClick.Handle(this, &ProductView::OnLaunchClick);
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Add(launchButton_);
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@@ -387,12 +389,6 @@ UI::EventReturn ProductView::OnCancel(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnUninstall(UI::EventParams &e) {
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g_GameManager.Uninstall(entry_.file);
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CreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn ProductView::OnLaunchClick(UI::EventParams &e) {
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if (g_GameManager.GetState() != GameManagerState::IDLE) {
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// Button should have been disabled. Just a safety check.
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