From 8883156e457cf072e12814a1403056fdf8ced0bf Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Mon, 22 Oct 2018 09:59:13 +0200 Subject: [PATCH] Yet another try at taking care of the GPD crashes in #11063. Thanks tiagao for all the testing. --- ext/native/thin3d/GLRenderManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ext/native/thin3d/GLRenderManager.cpp b/ext/native/thin3d/GLRenderManager.cpp index 64852bf100..ab1cb8f675 100644 --- a/ext/native/thin3d/GLRenderManager.cpp +++ b/ext/native/thin3d/GLRenderManager.cpp @@ -139,7 +139,7 @@ void GLRenderManager::ThreadEnd() { frameData_[i].steps.clear(); frameData_[i].initSteps.clear(); } - deleter_.Perform(this, false); + deleter_.Perform(this, skipGLCalls_); for (int i = 0; i < (int)steps_.size(); i++) { delete steps_[i];