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Add easy way to verify games against the Redump database, supplied as CSV.
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@@ -111,7 +111,7 @@ bool GameInfo::Delete() {
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}
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}
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u64 GameInfo::GetGameSizeInBytes() {
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u64 GameInfo::GetGameSizeOnDiskInBytes() {
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switch (fileType) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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@@ -122,6 +122,22 @@ u64 GameInfo::GetGameSizeInBytes() {
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}
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}
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u64 GameInfo::GetGameSizeUncompressedInBytes() {
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switch (fileType) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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return File::ComputeRecursiveDirectorySize(ResolvePBPDirectory(filePath_));
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default:
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{
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BlockDevice *blockDevice = constructBlockDevice(GetFileLoader().get());
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u64 size = blockDevice->GetUncompressedSize();
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delete blockDevice;
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return size;
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}
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}
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}
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// Not too meaningful if the object itself is a savedata directory...
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std::vector<Path> GameInfo::GetSaveDataDirectories() {
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Path memc = GetSysDirectory(DIRECTORY_SAVEDATA);
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@@ -659,10 +675,13 @@ handleELF:
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if (info_->wantFlags & GAMEINFO_WANTSIZE) {
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std::lock_guard<std::mutex> lock(info_->lock);
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info_->gameSize = info_->GetGameSizeInBytes();
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info_->gameSizeOnDisk = info_->GetGameSizeOnDiskInBytes();
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info_->saveDataSize = info_->GetSaveDataSizeInBytes();
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info_->installDataSize = info_->GetInstallDataSizeInBytes();
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}
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if (info_->wantFlags & GAMEINFO_WANTUNCOMPRESSEDSIZE) {
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info_->gameSizeUncompressed = info_->GetGameSizeUncompressedInBytes();
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}
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// INFO_LOG(SYSTEM, "Completed writing info for %s", info_->GetTitle().c_str());
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}
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