Add the necessary logic to use in-shader CLUT lookups for regular textures

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Henrik Rydgård committed 2026-06-11 12:42:16 +02:00
1 parent 4f925fa5f2
commit 87cc608df1
7 files changed
+52 -15

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@@ -958,7 +958,7 @@ void TextureCacheVulkan::LoadVulkanTextureLevel(TexCacheEntry &entry, uint8_t *w
if (!gstate_c.Use(GPU_USE_16BIT_FORMATS) || scaleFactor > 1 || dstFmt == VULKAN_8888_FORMAT) {
texDecFlags |= TexDecodeFlags::EXPAND32;
}
if (entry.status & TexStatus::CLUT_GPU) {
if (entry.status & TexStatus::CLUT8_INDEXED) {
texDecFlags |= TexDecodeFlags::TO_CLUT8;
}