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Fix flipped check for debug overlays
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@@ -169,11 +169,11 @@ void DrawDebugOverlay(UIContext *ctx, const Bounds &bounds, DebugOverlay overlay
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switch (overlay) {
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case DebugOverlay::DEBUG_STATS:
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if (!inGame)
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if (inGame)
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DrawDebugStats(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::FRAME_GRAPH:
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if (!inGame)
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if (inGame)
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DrawFrameTimes(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::FRAME_TIMING:
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