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Minor code cleanup
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@@ -42,6 +42,7 @@ bool MainThread_Ready() {
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static void EmuThreadFunc(GraphicsContext *graphicsContext, std::function<void()> postFrame) {
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SetCurrentThreadName("EmuThread");
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AndroidJNIThreadContext context;
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// There's no real requirement that NativeInit happen on this thread.
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// We just call the update/render loop here.
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