diff --git a/GPU/GLES/Framebuffer.cpp b/GPU/GLES/Framebuffer.cpp index 6002abc644..771b12cd41 100644 --- a/GPU/GLES/Framebuffer.cpp +++ b/GPU/GLES/Framebuffer.cpp @@ -618,34 +618,25 @@ static void EstimateDrawingSize(int &drawing_width, int &drawing_height) { DEBUG_LOG(SCEGE,"viewport : %ix%i, region : %ix%i , scissor: %ix%i, stride: %i, %i", viewport_width,viewport_height, region_width, region_height, scissor_width, scissor_height, fb_stride, gstate.isModeThrough()); - // Viewport may return 0x0 for example FF Type-0 and we set it to 480x272 + // Viewport may return 0x0 for example FF Type-0 / God of War and we set it to 480x272 if (viewport_width <= 1 && viewport_height <=1) { viewport_width = default_width; viewport_height = default_height; } - if (fb_stride > 0 && fb_stride < 512) { - // Correct scissor size has to be used to render like character shadow in Mortal Kombat . - if (fb_stride == scissor_width && region_width != scissor_width) { + if (fb_stride > 0 && fb_stride <= 512) { + if (fb_stride == viewport_width) { + drawing_width = viewport_width; + drawing_height = viewport_height; + } else { drawing_width = scissor_width; drawing_height = scissor_height; - } else { - drawing_width = viewport_width; - drawing_height = viewport_height; } } else { - // Correct region size has to be used when fb_width equals to region_width for exmaple GTA/Midnight Club/MSG Peace Maker . - if (fb_stride == region_width && region_width == viewport_width) { - drawing_width = region_width; - drawing_height = region_height; - } else if (fb_stride == viewport_width) { - drawing_width = viewport_width; - drawing_height = viewport_height; - } else { - drawing_width = default_width; - drawing_height = default_height; - } + drawing_width = default_width; + drawing_height = default_height; } + } void FramebufferManager::DestroyFramebuf(VirtualFramebuffer *v) {