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Increment numFlushes near the other stat increments
Might be better for the cache, heh.
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@@ -562,8 +562,6 @@ void DrawEngineVulkan::DoFlush() {
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PROFILE_THIS_SCOPE("Flush");
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FrameData &frameData = GetCurFrame();
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gpuStats.numFlushes++;
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bool tess = gstate_c.submitType == SubmitType::HW_BEZIER || gstate_c.submitType == SubmitType::HW_SPLINE;
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bool textureNeedsApply = false;
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@@ -981,6 +979,7 @@ void DrawEngineVulkan::DoFlush() {
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decOptions_.applySkinInDecode = g_Config.bSoftwareSkinning;
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}
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gpuStats.numFlushes++;
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gpuStats.numDrawCalls += numDrawCalls;
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gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
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