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Fix (some) crashes on blits. Validation issues remain.
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@@ -93,6 +93,9 @@ FramebufferManagerVulkan::FramebufferManagerVulkan(Draw::DrawContext *draw, Vulk
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vulkan2D_(vulkan) {
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InitDeviceObjects();
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// After a blit we do need to rebind for the VulkanRenderManager to know what to do.
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needGLESRebinds_ = true;
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}
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FramebufferManagerVulkan::~FramebufferManagerVulkan() {
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