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GL UI in Win32: Some basics work.
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@@ -161,9 +161,11 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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MainWindow::SetPlaying(fileToStart);
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MainWindow::Update();
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MainWindow::UpdateMenus();
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EmuThread_Start(fileToStart);
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}
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// Emu thread is always running!
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EmuThread_Start();
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if (g_Config.bBrowse)
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MainWindow::BrowseAndBoot("");
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