GL UI in Win32: Some basics work.

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Henrik Rydgard committed 2013-03-29 18:50:08 +01:00
1 parent e7989e88d8
commit 84fd5781de
24 files changed
+168 -141

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@@ -154,13 +154,8 @@ static std::string SymbolMapFilename(const char *currentFilename)
bool WindowsHost::AttemptLoadSymbolMap()
{
return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
}
void WindowsHost::PrepareShutdown()
{
// Autosaving symbolmap is no longer very useful.
// symbolMap.SaveSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
return false;
//return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).c_str());
}
void WindowsHost::AddSymbol(std::string name, u32 addr, u32 size, int type=0)