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@@ -381,12 +381,12 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
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}
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}
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#ifdef _WIN32
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// Run this at startup time. Please use GetSysDirectory if you need to query where folders are.
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void InitSysDirectories() {
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if (!g_Config.memCardDirectory.empty() && !g_Config.flash0Directory.empty())
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return;
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#ifdef _WIN32
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const std::string path = ConvertWStringToUTF8(File::GetExeDirectory());
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// Mount a filesystem
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@@ -449,9 +449,5 @@ void InitSysDirectories() {
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if (g_Config.currentDirectory.empty()) {
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g_Config.currentDirectory = GetSysDirectory(DIRECTORY_GAME);
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}
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#else
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// TODO: Perhaps move your platforms' directory stuff out of NativeInit and into here.
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memstickpath = g_Config.memCardDirectory;
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flash0path = g_Config.flash0Directory;
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#endif
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}
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#endif
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