From 58098057dbd8ef425e734046947f8e2906d4baaf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 27 Nov 2022 23:58:51 +0100 Subject: [PATCH 1/4] Update README.md for 1.14 --- README.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/README.md b/README.md index 5afe074ce9..27e2423eab 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,47 @@ If you want to download regularly updated builds for Android, Windows x86 and x6 For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games). +What's new in 1.14 +================== +* Massive number of rendering fixes + - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) + - Split/Second now renders all effects correctly + - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) + - Ridge Racer speedometers and lens flares fixed + - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others + - Shadows in Colin McRae are no longer flickering (side effect of other fixes) + - Spongebob: Yellow Avenger renders correctly (previously very broken) + - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) + - Asphalt 2 depth occlusion problems fixed ([#15854]) + - Silent Hill games are less broken + - Depth occlusion problems fixed in Kurohyou (both games) and Ratchet & Clank ([#15772], [#15728], [#15859]) + - Other rendering problems fixed in Kurohyou ([#16454]) + - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3d texture) ([#15727]) + - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games + - Multiple workarounds for clipping/culling, both through clip planes and geometry shaders, fixing + graphical issues in many games + - Many, many others +* Software renderer performance and accuracy improvements + - Better performance + - Clipping improvements, various fixes ([#16384], [#16385]) +* New features + - Initial VR support added (Quest and PICO only for now, PC in the future) + - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) +* UI improvements + - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor + - Game being played can now be seen as a background in most menus ([#16404], more) +* Stability fixes + - Workaround for hangs on older Adreno GPUs ([#16422]) + - Many others +* IR interpreter bug fixes + - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) + - VFPU fixes ([#16302]) +* Performance improvements + - Vulkan bandwidth and synchronization optimizations ([#16434]) + - Assorted minor other improvements +* Other compatibility fixes (Twinbee, Shining Ark) +* GE debugger improvements + What's new in 1.13.2 ==================== * Crashfix on Android 12 when playing certain background music ([#15990]) From e533be471a9ac95cc231034f421d7665bb792e97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 12 Dec 2022 23:41:06 +0100 Subject: [PATCH 2/4] More README updates, issue links, move to history.md --- README.md | 122 ++++++++++------------------------------------------- history.md | 82 +++++++++++++++++++++++++++++++++++ 2 files changed, 104 insertions(+), 100 deletions(-) diff --git a/README.md b/README.md index 27e2423eab..6516f823ed 100644 --- a/README.md +++ b/README.md @@ -28,42 +28,47 @@ For game compatibility, see [community compatibility feedback](https://report.pp What's new in 1.14 ================== * Massive number of rendering fixes - - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) + - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967]) - Split/Second now renders all effects correctly - - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) - - Ridge Racer speedometers and lens flares fixed - - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others + - Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing + graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], many others) + - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934]) + - Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115]) + - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073]) - Shadows in Colin McRae are no longer flickering (side effect of other fixes) - - Spongebob: Yellow Avenger renders correctly (previously very broken) + - Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903]) - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) - - Asphalt 2 depth occlusion problems fixed ([#15854]) + - Asphalt 2 depth occlusion problems fixed ([#15854], [#15853]) + - Fix performance regression in Juiced 2 while also fixing the graphics ([#15888]) - Silent Hill games are less broken - Depth occlusion problems fixed in Kurohyou (both games) and Ratchet & Clank ([#15772], [#15728], [#15859]) - Other rendering problems fixed in Kurohyou ([#16454]) - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3d texture) ([#15727]) - - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games - - Multiple workarounds for clipping/culling, both through clip planes and geometry shaders, fixing - graphical issues in many games - - Many, many others + - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067]) + - Many, many others like ([#16265], [#16043]) * Software renderer performance and accuracy improvements - - Better performance - - Clipping improvements, various fixes ([#16384], [#16385]) + - Better performance, various fixes ([#16384], [#16385]) + - Clipping improvements ([#16231], [#16384], [#16440], [#16402], more) * New features - Initial VR support added (Quest and PICO only for now, PC in the future) - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) + - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]) + - Read texture replacement packs directly from ZIP files ([#16304]) * UI improvements - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor - Game being played can now be seen as a background in most menus ([#16404], more) * Stability fixes - Workaround for hangs on older Adreno GPUs ([#16422]) - - Many others * IR interpreter bug fixes - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - - VFPU fixes ([#16302]) + - VFPU fixes ([#16302], [#16305], [#16306]) * Performance improvements - - Vulkan bandwidth and synchronization optimizations ([#16434]) - - Assorted minor other improvements -* Other compatibility fixes (Twinbee, Shining Ark) + - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) + - Lighting "ubershader" optimization ([#16104]) + - Assorted minor other improvements ([#16190]) +* Other + - Minor compatibility workarounds (Twinbee [#16388], Shining Ark) + - HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more) * GE debugger improvements What's new in 1.13.2 @@ -125,89 +130,6 @@ UI * Fix input focus bug ([#15560]) * New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc. -What's new in 1.12.3 -==================== -* Fix background music speed. A couple translation fixes. - -What's new in 1.12.2 -==================== -* Fix joystick detection bug on Android. - -What's new in 1.12.1 -==================== -* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes) - -What's new in 1.12 -================== - -Platform support: -* Add support for Android 12 Scoped Storage restrictions ([#11997]) -* iOS: Fix multitouch tracking ([#5099]) -* Android: Fix screenshot orientation on Vulkan ([#14053]) -* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199]) -* libretro: Always enable function hooks ([#14145]) -* AMD: Enable Vulkan rendering on a thread ([#13864]) -* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201]) -* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241]) -* Windows: Restore window size correctly ([#14317]) - -Game fixes: -* Fix NBA Live 08 loading ([#8288]) -* Display Open Season title screen correctly ([#13252]) -* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127]) -* Load Ape Academy 2 correctly ([#14271]) -* Many more... - -Graphics and Sound: -* Add new texture filtering mode "Auto Max Quality" ([#14789]) -* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741]) -* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167]) -* Support texture replacement filtering overrides ([#14230]) -* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759]) -* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146]) -* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209]) -* Implement basic depth texturing for OpenGL ([#14042]) -* Google Cardboard fixes ([#14966], [#14768]) -* Correct mini-map update in Z.H.P. ([#14069]) -* Fix crash in vertex jit on ARM32 ([#14879]) -* Add a setting for reverb volume ([#14711]) -* Option to switch to new devices or not, on Windows. - -UI: -* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347]) -* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041]) -* Add a Storage tab to System Information with some path info ([#14224], [#14238]) -* Track and show memory allocation / usage information in debugger ([#14056]) -* Allow searching within the savedata manager ([#14237]) -* Enable postshaders to access previous frame ([#14528]) -* Add missing Japanese keyboard symbol ([#14548]) -* Add Reset button on crash screen, allow load state and related ([#14708]) -* Implement save state load and save undo ([#14676], [#14679], [#14697]) -* A lot of minor debugger improvements - -Controls: -* New analog stick calibration menu ([#14596]) -* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869]) -* Improved tilt control, allow to change axis ([#12530]) -* Add a visual means of control mapping ([#14769]) -* Add basic motion gesture support ([#13107]) -* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843]) -* Allow adjusting touch control analog stick head size ([#14480]) - -Adhoc/Network: -* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140]) -* Always enable TCPNoDelay to improve response time ([#14235]) -* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284]) -* Fix FlatOut Head On multiplayer ([#14290]) -* Prevent flooding Adhoc Server with connection attempts ([#14335]) -* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342]) -* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345]) -* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466]) -* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492]) -* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513]) -* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849]) - - Looking for [older news](history.md)? diff --git a/history.md b/history.md index 2191439617..da014fd17d 100644 --- a/history.md +++ b/history.md @@ -1,5 +1,87 @@ This is history moved out from README.md, which was getting a bit long. +What's new in 1.12.3 +==================== +* Fix background music speed. A couple translation fixes. + +What's new in 1.12.2 +==================== +* Fix joystick detection bug on Android. + +What's new in 1.12.1 +==================== +* Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes) + +What's new in 1.12 +================== + +Platform support: +* Add support for Android 12 Scoped Storage restrictions ([#11997]) +* iOS: Fix multitouch tracking ([#5099]) +* Android: Fix screenshot orientation on Vulkan ([#14053]) +* Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199]) +* libretro: Always enable function hooks ([#14145]) +* AMD: Enable Vulkan rendering on a thread ([#13864]) +* Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201]) +* iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241]) +* Windows: Restore window size correctly ([#14317]) + +Game fixes: +* Fix NBA Live 08 loading ([#8288]) +* Display Open Season title screen correctly ([#13252]) +* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127]) +* Load Ape Academy 2 correctly ([#14271]) +* Many more... + +Graphics and Sound: +* Add new texture filtering mode "Auto Max Quality" ([#14789]) +* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741]) +* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167]) +* Support texture replacement filtering overrides ([#14230]) +* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759]) +* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146]) +* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209]) +* Implement basic depth texturing for OpenGL ([#14042]) +* Google Cardboard fixes ([#14966], [#14768]) +* Correct mini-map update in Z.H.P. ([#14069]) +* Fix crash in vertex jit on ARM32 ([#14879]) +* Add a setting for reverb volume ([#14711]) +* Option to switch to new devices or not, on Windows. + +UI: +* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347]) +* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041]) +* Add a Storage tab to System Information with some path info ([#14224], [#14238]) +* Track and show memory allocation / usage information in debugger ([#14056]) +* Allow searching within the savedata manager ([#14237]) +* Enable postshaders to access previous frame ([#14528]) +* Add missing Japanese keyboard symbol ([#14548]) +* Add Reset button on crash screen, allow load state and related ([#14708]) +* Implement save state load and save undo ([#14676], [#14679], [#14697]) +* A lot of minor debugger improvements + +Controls: +* New analog stick calibration menu ([#14596]) +* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869]) +* Improved tilt control, allow to change axis ([#12530]) +* Add a visual means of control mapping ([#14769]) +* Add basic motion gesture support ([#13107]) +* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843]) +* Allow adjusting touch control analog stick head size ([#14480]) + +Adhoc/Network: +* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140]) +* Always enable TCPNoDelay to improve response time ([#14235]) +* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284]) +* Fix FlatOut Head On multiplayer ([#14290]) +* Prevent flooding Adhoc Server with connection attempts ([#14335]) +* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342]) +* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345]) +* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466]) +* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492]) +* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513]) +* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849]) + What's new in 1.11.3 ==================== * Fix for graphics glitches in the on-screen keyboard From 04f59a0913ec75a8219a5ae4d1d3e740deeec45c Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 12 Dec 2022 14:55:58 -0800 Subject: [PATCH 3/4] README: Add some pull #s, more 1.14 updates. --- README.md | 30 +++++++++++++++++------------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 6516f823ed..aee8d27fe6 100644 --- a/README.md +++ b/README.md @@ -47,34 +47,38 @@ What's new in 1.14 - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067]) - Many, many others like ([#16265], [#16043]) * Software renderer performance and accuracy improvements - - Better performance, various fixes ([#16384], [#16385]) - - Clipping improvements ([#16231], [#16384], [#16440], [#16402], more) + - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) + - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) * New features - - Initial VR support added (Quest and PICO only for now, PC in the future) + - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]) - Read texture replacement packs directly from ZIP files ([#16304]) * UI improvements - - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor + - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) - Game being played can now be seen as a background in most menus ([#16404], more) + - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) * Stability fixes - Workaround for hangs on older Adreno GPUs ([#16422]) -* IR interpreter bug fixes + - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) + - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) +* IR interpreter (iOS, etc.) bug fixes - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - - VFPU fixes ([#16302], [#16305], [#16306]) + - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) * Performance improvements - Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917]) - - Lighting "ubershader" optimization ([#16104]) - - Assorted minor other improvements ([#16190]) -* Other - - Minor compatibility workarounds (Twinbee [#16388], Shining Ark) - - HLE accuracy improvments ([#16413], [#16257], [#16070], [#16058], [#15930], more) -* GE debugger improvements + - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) + - Assorted minor other improvements ([#15589], [#15843], [#16190]) + - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) +* Other + - HLE accuracy improvements ([#16413], [#16070], [#16058], [#15930], more) + - GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) + - Optional memory alignment validation in IR mode ([#15879], [#15880]) What's new in 1.13.2 ==================== * Crashfix on Android 12 when playing certain background music ([#15990]) -* Fix Star Ocean battles in D3D backends (#[15889]) +* Fix Star Ocean battles in D3D backends ([#15889]) * Minor fixes that might fix some other crashes What's new in 1.13.1 From 5ae321459a6c67258995a5e5ac3be592768c2168 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 12 Dec 2022 18:43:57 -0800 Subject: [PATCH 4/4] README: Add more for 1.14, note game names more. --- README.md | 24 ++++++++++++++---------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index aee8d27fe6..5d6ff26823 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ What's new in 1.14 - Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967]) - Split/Second now renders all effects correctly - Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing - graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], many others) + graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others) - Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934]) - Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115]) - Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073]) @@ -40,28 +40,30 @@ What's new in 1.14 - Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907]) - Asphalt 2 depth occlusion problems fixed ([#15854], [#15853]) - Fix performance regression in Juiced 2 while also fixing the graphics ([#15888]) - - Silent Hill games are less broken - - Depth occlusion problems fixed in Kurohyou (both games) and Ratchet & Clank ([#15772], [#15728], [#15859]) - - Other rendering problems fixed in Kurohyou ([#16454]) - - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3d texture) ([#15727]) - - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in other games ([#16067]) - - Many, many others like ([#16265], [#16043]) + - Silent Hill games are less broken ([#16127]) + - Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859]) + - Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727]) + - Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067]) + - Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924]) + - Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358]) * Software renderer performance and accuracy improvements - Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518]) - Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485]) * New features - Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273]) - MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458]) - - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]) + - New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389]) - Read texture replacement packs directly from ZIP files ([#16304]) * UI improvements - New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445]) + - Add default shader for LCD persistence simulation ([#16531]) - Game being played can now be seen as a background in most menus ([#16404], more) - Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432]) * Stability fixes - Workaround for hangs on older Adreno GPUs ([#16422]) - Input handling fixes for deadzones and touch controls ([#16419], [#16450]) - Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449]) + - Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550]) * IR interpreter (iOS, etc.) bug fixes - Metal Gear Solid - Peace Walker no longer bugged out ([#16396]) - VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306]) @@ -70,10 +72,12 @@ What's new in 1.14 - Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111]) - Assorted minor other improvements ([#15589], [#15843], [#16190]) - Improve texture replacement memory usage ([#15884], [#16304], [#16314]) + - Texture upscaling speedup and fixes ([#15803], [#16125]) * Other - - HLE accuracy improvements ([#16413], [#16070], [#16058], [#15930], more) - - GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) + - HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15930], [#15952], [#15957], more) + - Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201]) - Optional memory alignment validation in IR mode ([#15879], [#15880]) + - Fix netplay assertion in Cars ([#16089]) What's new in 1.13.2 ====================