mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Vulkan: Avoid crash on double DeviceLost.
This caused Android to crash when switching to OpenGL, because the destructor would try to deinit again. There weren't any objects, but draw_ was no longer valid.
This commit is contained in:
1 parent
9eeea5a366
commit
8418287a87
3 files changed
+6
-4
No files matched your search
@@ -200,7 +200,7 @@ void TextureCacheVulkan::SetVulkan2D(Vulkan2D *vk2d) {
|
||||
}
|
||||
|
||||
void TextureCacheVulkan::DeviceLost() {
|
||||
VulkanContext *vulkan = (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT);
|
||||
VulkanContext *vulkan = draw_ ? (VulkanContext *)draw_->GetNativeObject(Draw::NativeObject::CONTEXT) : nullptr;
|
||||
|
||||
Clear(true);
|
||||
|
||||
@@ -215,6 +215,7 @@ void TextureCacheVulkan::DeviceLost() {
|
||||
computeShaderManager_.DeviceLost();
|
||||
|
||||
nextTexture_ = nullptr;
|
||||
draw_ = nullptr;
|
||||
}
|
||||
|
||||
void TextureCacheVulkan::DeviceRestore(Draw::DrawContext *draw) {
|
||||
|
||||
Reference in new issue
Block a user