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Remove 'Display raw framebuffer' option
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@@ -1098,7 +1098,7 @@ void FramebufferManager::DeviceLost() {
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void FramebufferManager::BeginFrame() {
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DecimateFBOs();
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// NOTE - this is all wrong. At the beginning of the frame is a TERRIBLE time to draw the fb.
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if (g_Config.bDisplayFramebuffer && displayFramebufPtr_) {
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if (displayFramebufPtr_) {
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INFO_LOG(HLE, "Drawing the framebuffer (%08x)", displayFramebufPtr_);
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const u8 *pspframebuf = Memory::GetPointer((0x44000000) | (displayFramebufPtr_ & 0x1FFFFF)); // TODO - check
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glstate.cullFace.disable();
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