diff --git a/README.md b/README.md index 62b5fb0d1b..c76d0ddef2 100644 --- a/README.md +++ b/README.md @@ -153,51 +153,6 @@ What's new in 1.7.0 * Texture decoding optimizations (#11350) * Tons and tons of miscellaneous bugfixes and compatibility fixes -What's new in 1.6.3 -------------------- -* Crashfixes, task switching and one in Phantasy Star Portable -* Improve graphics in PoP on some devices - -What's new in 1.6.1, 1.6.2 --------------------------- -* Crashfixes -* Fix broken graphics in flOw. - -What's new in 1.6.0 -------------------- -* OpenGL backend now properly multithreaded, giving a good speed boost. -* Various Vulkan performance improvements (like #10911) and memory allocation fixes. -* GPU command interpreter performance improvements (#10658) -* Various fixes for app switching and widgets (#10855) on Android -* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter -* Shader cache enabled for Vulkan -* Multiple iOS fixes, including JIT (#10465) and file browser (#10921). -* Improved compatibility on Mac (#10113) -* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible) -* Adhoc multiplayer fixes (#8975) -* Vulkan support on Linux/SDL (#10413) -* Retroarch support - -What's new in 1.5.4 -------------------- -* Bugfixes and crashfixes! - -What's new in 1.5.0 -------------------- -* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049) -* Smarter graphics state management, reduced CPU consumption on all backends (#9899) -* Android: Support for Arabic and other scripts we couldn't support before -* Fix Android widgets, screen scaling (#10145) -* Fixes to video dumping -* Geometry problems fixed in Medal of Honor -* Implement immediate draws, fixing Thrillville (#7459) -* Software rendering improvements, speed and accuracy -* Hardware tesselation of PSP Beziers and Splines (used by a few games) -* Partial sceUsbGps and sceUsbCam support (Android) -* Android "Sustained performance mode" to avoid thermal throttling (#9901) -* Linux controller mapping fixes (#9997) -* Assorted bugfixes and compatibility improvements - Looking for [older news](history.md)? diff --git a/history.md b/history.md index 38af1adf76..e8a6cb48d1 100644 --- a/history.md +++ b/history.md @@ -1,6 +1,51 @@ This is history moved out from README.md, which was getting a bit long. +What's new in 1.6.3 +------------------- +* Crashfixes, task switching and one in Phantasy Star Portable +* Improve graphics in PoP on some devices + +What's new in 1.6.1, 1.6.2 +-------------------------- +* Crashfixes +* Fix broken graphics in flOw. + +What's new in 1.6.0 +------------------- +* OpenGL backend now properly multithreaded, giving a good speed boost. +* Various Vulkan performance improvements (like #10911) and memory allocation fixes. +* GPU command interpreter performance improvements (#10658) +* Various fixes for app switching and widgets (#10855) on Android +* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter +* Shader cache enabled for Vulkan +* Multiple iOS fixes, including JIT (#10465) and file browser (#10921). +* Improved compatibility on Mac (#10113) +* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible) +* Adhoc multiplayer fixes (#8975) +* Vulkan support on Linux/SDL (#10413) +* Retroarch support + +What's new in 1.5.4 +------------------- +* Bugfixes and crashfixes! + +What's new in 1.5.0 +------------------- +* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049) +* Smarter graphics state management, reduced CPU consumption on all backends (#9899) +* Android: Support for Arabic and other scripts we couldn't support before +* Fix Android widgets, screen scaling (#10145) +* Fixes to video dumping +* Geometry problems fixed in Medal of Honor +* Implement immediate draws, fixing Thrillville (#7459) +* Software rendering improvements, speed and accuracy +* Hardware tesselation of PSP Beziers and Splines (used by a few games) +* Partial sceUsbGps and sceUsbCam support (Android) +* Android "Sustained performance mode" to avoid thermal throttling (#9901) +* Linux controller mapping fixes (#9997) +* Assorted bugfixes and compatibility improvements + What's new in 1.4.2 ------------------- * Fixed longstanding bug causing games to crash on ARM64