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(Partially) slip thin3d underneath DrawBuffer.
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@@ -185,6 +185,7 @@ void SaveFileInfo::DoState(PointerWrap &p)
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p.Do(hasTexture);
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if (hasTexture) {
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if (p.mode == p.MODE_READ) {
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delete texture;
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texture = new PPGeImage("");
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}
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texture->DoState(p);
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