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(Partially) slip thin3d underneath DrawBuffer.
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@@ -747,7 +747,7 @@ bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys) {
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bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector<int> *pspKeys) {
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int key = TranslateKeyCodeFromAxis(axisId, direction);
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return KeyToPspButton(deviceId, key, pspKeys);
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return KeyToPspButton(deviceId, key, pspKeys);
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}
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bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction) {
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