diff --git a/Common/Render/Text/draw_text_cocoa.mm b/Common/Render/Text/draw_text_cocoa.mm
index 3ed8043710..18acdf9b34 100644
--- a/Common/Render/Text/draw_text_cocoa.mm
+++ b/Common/Render/Text/draw_text_cocoa.mm
@@ -32,8 +32,6 @@ enum {
MAX_TEXT_HEIGHT = 512
};
-#define APPLE_FONT "RobotoCondensed-Regular"
-
// for future OpenEmu support
#ifndef PPSSPP_FONT_BUNDLE
#define PPSSPP_FONT_BUNDLE [NSBundle mainBundle]
diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp
index 32c6cea58c..ce303dc63b 100644
--- a/UI/EmuScreen.cpp
+++ b/UI/EmuScreen.cpp
@@ -1862,9 +1862,9 @@ void EmuScreen::runImDebugger() {
// Read the TTF font
size_t propSize = 0;
- uint8_t *propFontData = g_VFS.ReadFile("Roboto-Condensed.ttf", &propSize);
+ const uint8_t *propFontData = g_VFS.ReadFile("Roboto_Condensed-Regular.ttf", &propSize);
size_t fixedSize = 0;
- uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Medium.ttf", &fixedSize);
+ const uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Regular.ttf", &fixedSize);
// This call works even if fontData is nullptr, in which case the font just won't get loaded.
// This takes ownership of the font array.
ImGui_ImplThin3d_Init(draw, propFontData, propSize, fixedFontData, fixedSize);
diff --git a/android/ab.cmd b/android/ab.cmd
index 3071406b2b..06f21acfaf 100644
--- a/android/ab.cmd
+++ b/android/ab.cmd
@@ -5,7 +5,7 @@ xcopy ..\assets\shaders assets\shaders\ /s /y
-
- Roboto-Condensed
+
+ Roboto_Condensed-Regular