diff --git a/Common/Render/Text/draw_text_cocoa.mm b/Common/Render/Text/draw_text_cocoa.mm index 3ed8043710..18acdf9b34 100644 --- a/Common/Render/Text/draw_text_cocoa.mm +++ b/Common/Render/Text/draw_text_cocoa.mm @@ -32,8 +32,6 @@ enum { MAX_TEXT_HEIGHT = 512 }; -#define APPLE_FONT "RobotoCondensed-Regular" - // for future OpenEmu support #ifndef PPSSPP_FONT_BUNDLE #define PPSSPP_FONT_BUNDLE [NSBundle mainBundle] diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index 32c6cea58c..ce303dc63b 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -1862,9 +1862,9 @@ void EmuScreen::runImDebugger() { // Read the TTF font size_t propSize = 0; - uint8_t *propFontData = g_VFS.ReadFile("Roboto-Condensed.ttf", &propSize); + const uint8_t *propFontData = g_VFS.ReadFile("Roboto_Condensed-Regular.ttf", &propSize); size_t fixedSize = 0; - uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Medium.ttf", &fixedSize); + const uint8_t *fixedFontData = g_VFS.ReadFile("Inconsolata-Regular.ttf", &fixedSize); // This call works even if fontData is nullptr, in which case the font just won't get loaded. // This takes ownership of the font array. ImGui_ImplThin3d_Init(draw, propFontData, propSize, fixedFontData, fixedSize); diff --git a/android/ab.cmd b/android/ab.cmd index 3071406b2b..06f21acfaf 100644 --- a/android/ab.cmd +++ b/android/ab.cmd @@ -5,7 +5,7 @@ xcopy ..\assets\shaders assets\shaders\ /s /y - - Roboto-Condensed + + Roboto_Condensed-Regular