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Rename some screen classes
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0a0b390fd3
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49 files changed
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-148
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@@ -7,7 +7,7 @@
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#include "Common/UI/TabHolder.h"
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#include "UI/TabbedDialogScreen.h"
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void TabbedUIDialogScreenWithGameBackground::AddTab(const char *tag, std::string_view title, std::function<void(UI::LinearLayout *)> createCallback, TabFlags flags) {
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void UITabbedBaseDialogScreen::AddTab(const char *tag, std::string_view title, std::function<void(UI::LinearLayout *)> createCallback, TabFlags flags) {
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using namespace UI;
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tabHolder_->AddTabDeferred(title, [createCallback = std::move(createCallback), tag, flags]() -> UI::ViewGroup * {
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@@ -28,7 +28,7 @@ void TabbedUIDialogScreenWithGameBackground::AddTab(const char *tag, std::string
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});
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}
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void TabbedUIDialogScreenWithGameBackground::CreateViews() {
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void UITabbedBaseDialogScreen::CreateViews() {
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PreCreateViews();
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bool portrait = UsePortraitLayout() || ForceHorizontalTabs();
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@@ -104,8 +104,8 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
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}
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}
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void TabbedUIDialogScreenWithGameBackground::sendMessage(UIMessage message, const char *value) {
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UIDialogScreenWithGameBackground::sendMessage(message, value);
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void UITabbedBaseDialogScreen::sendMessage(UIMessage message, const char *value) {
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UIBaseDialogScreen::sendMessage(message, value);
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if (message == UIMessage::GAMESETTINGS_SEARCH) {
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std::string filter = value ? value : "";
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searchFilter_.resize(filter.size());
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@@ -115,27 +115,27 @@ void TabbedUIDialogScreenWithGameBackground::sendMessage(UIMessage message, cons
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}
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}
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void TabbedUIDialogScreenWithGameBackground::RecreateViews() {
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void UITabbedBaseDialogScreen::RecreateViews() {
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oldSettingInfo_ = settingInfo_ ? settingInfo_->GetText() : "N/A";
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UIScreen::RecreateViews();
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}
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void TabbedUIDialogScreenWithGameBackground::EnsureTabs() {
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void UITabbedBaseDialogScreen::EnsureTabs() {
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_dbg_assert_(tabHolder_);
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if (tabHolder_) {
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tabHolder_->EnsureAllCreated();
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}
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}
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int TabbedUIDialogScreenWithGameBackground::GetCurrentTab() const {
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int UITabbedBaseDialogScreen::GetCurrentTab() const {
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return tabHolder_->GetCurrentTab();
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}
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void TabbedUIDialogScreenWithGameBackground::SetCurrentTab(int tab) {
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void UITabbedBaseDialogScreen::SetCurrentTab(int tab) {
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tabHolder_->SetCurrentTab(tab);
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}
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void TabbedUIDialogScreenWithGameBackground::ApplySearchFilter() {
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void UITabbedBaseDialogScreen::ApplySearchFilter() {
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using namespace UI;
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auto se = GetI18NCategory(I18NCat::SEARCH);
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