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Rename some screen classes
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@@ -328,7 +328,7 @@ void GamePauseScreen::update() {
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}
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GamePauseScreen::GamePauseScreen(const Path &filename, bool bootPending)
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: UIDialogScreenWithGameBackground(filename), bootPending_(bootPending) {
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: UIBaseDialogScreen(filename), bootPending_(bootPending) {
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// So we can tell if something blew up while on the pause screen.
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std::string assertStr = "PauseScreen: " + filename.GetFilename();
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SetExtraAssertInfo(assertStr.c_str());
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