diff --git a/Core/HLE/sceUtility.cpp b/Core/HLE/sceUtility.cpp index e52a31d3d3..c20b9baf5b 100644 --- a/Core/HLE/sceUtility.cpp +++ b/Core/HLE/sceUtility.cpp @@ -207,13 +207,19 @@ u32 sceUtilityLoadModule(u32 module) DEBUG_LOG(SCEUTILITY, "sceUtilityLoadModule(%i): already loaded", module); return SCE_ERROR_MODULE_ALREADY_LOADED; } - currentlyLoadedModules.insert(module); - INFO_LOG(SCEUTILITY, "sceUtilityLoadModule(%i)", module); - if (module == PSP_MODULE_NET_HTTPSTORAGE && !(currentlyLoadedModules.find(PSP_MODULE_NET_HTTP) != currentlyLoadedModules.end())) //Fix Kamen Rider Climax Heroes OOO - ULJS00331 + //Fix Kamen Rider Climax Heroes OOO - ULJS00331 loading + //Fix Naruto Shippuden Kizuna Drive (error module load failed) + if (module == PSP_MODULE_NET_HTTPSTORAGE && !(currentlyLoadedModules.find(PSP_MODULE_NET_HTTP) != currentlyLoadedModules.end())) + { + ERROR_LOG(SCEUTILITY, "sceUtilityLoadModule: Library not found"); return SCE_KERNEL_ERROR_LIBRARY_NOTFOUND; + } // TODO: Each module has its own timing, technically, but this is a low-end. // Note: Some modules have dependencies, but they still resched. + + currentlyLoadedModules.insert(module); + if (module == 0x3FF) return hleDelayResult(0, "utility module loaded", 130); else @@ -236,7 +242,7 @@ u32 sceUtilityUnloadModule(u32 module) } currentlyLoadedModules.erase(module); - DEBUG_LOG(SCEUTILITY, "sceUtilityUnloadModule(%i)", module); + INFO_LOG(SCEUTILITY, "sceUtilityUnloadModule(%i)", module); // TODO: Each module has its own timing, technically, but this is a low-end. // Note: If not loaded, it should not reschedule actually... if (module == 0x3FF)