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Add new shader viewing tool
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@@ -63,6 +63,7 @@
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#include "UI/ControlMappingScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/InstallZipScreen.h"
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#include "UI/ProfilerDraw.h"
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EmuScreen::EmuScreen(const std::string &filename)
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: bootPending_(true), gamePath_(filename), invalid_(true), quit_(false), pauseTrigger_(false), saveStatePreviewShownTime_(0.0), saveStatePreview_(nullptr) {
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