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Make the undo save/load buttons not scroll with the savestate list
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commit
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4 files changed
+51
-42
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@@ -55,6 +55,9 @@ void ScrollView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec ver
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if (layoutParams_->height == WRAP_CONTENT)
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MeasureBySpec(layoutParams_->height, views_[0]->GetMeasuredHeight(), vert, &measuredHeight_);
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}
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// The below seems misguided and leads to wrong sized scrollviews. Need to investigate if it's needed somewhere...
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/*
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if (orientation_ == ORIENT_VERTICAL && vert.type != EXACTLY) {
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float bestHeight = std::max(views_[0]->GetMeasuredHeight(), views_[0]->GetBounds().h);
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if (vert.type == AT_MOST)
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@@ -63,7 +66,7 @@ void ScrollView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec ver
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if (measuredHeight_ < bestHeight && layoutParams_->height < 0.0f) {
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measuredHeight_ = bestHeight;
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}
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}
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}*/
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}
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}
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@@ -276,8 +279,8 @@ void ScrollView::Draw(UIContext &dc) {
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// If not anchored at the top of the screen exactly, and not scrolled to the top,
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// draw a subtle drop shadow to indicate scrollability.
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const float darkness = 0.4f;
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if (bounds_.y > 0.0f && orientation_ == ORIENT_VERTICAL) {
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constexpr float darkness = 0.4f;
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if (shadows_ && bounds_.y > 0.0f && orientation_ == ORIENT_VERTICAL) {
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float radius = 20.0f;
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Bounds shadowBounds = bounds_;
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@@ -292,8 +295,8 @@ void ScrollView::Draw(UIContext &dc) {
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}
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// Same at the bottom.
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float y2 = dc.GetLayoutBounds().y2();
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if (bounds_.y2() < y2 && orientation_ == ORIENT_VERTICAL) {
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const float y2 = dc.GetLayoutBounds().y2();
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if (shadows_ && bounds_.y2() < y2 && orientation_ == ORIENT_VERTICAL) {
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float radius = 20.0f;
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Bounds shadowBounds = bounds_;
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@@ -483,10 +486,10 @@ float ScrollView::ClampedScrollPos(float pos) {
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float maxPull = bounds_.h * 0.1f;
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if (pos < 0.0f) {
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float dist = std::min(-pos * (1.0f / bounds_.h), 1.0f);
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pull_ = -(sqrt(dist) * maxPull);
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pull_ = -(sqrtf(dist) * maxPull);
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} else if (pos > scrollMax) {
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float dist = std::min((pos - scrollMax) * (1.0f / bounds_.h), 1.0f);
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pull_ = sqrt(dist) * maxPull;
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pull_ = sqrtf(dist) * maxPull;
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} else {
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pull_ = 0.0f;
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}
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