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GE Debugger: Pass filename into dump replay.
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@@ -1639,18 +1639,27 @@ bool __KernelLoadExec(const char *filename, u32 paramPtr, std::string *error_str
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return true;
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}
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bool __KernelLoadGEDump(std::string *error_string) {
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bool __KernelLoadGEDump(const std::string &base_filename, std::string *error_string) {
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__KernelLoadReset();
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mipsr4k.pc = PSP_GetUserMemoryBase();
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const static u32_le runDumpCode[] = {
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MIPS_MAKE_LUI(MIPS_REG_RA, mipsr4k.pc >> 16),
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// Save the filename.
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MIPS_MAKE_ORI(MIPS_REG_S0, MIPS_REG_A0, 0),
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MIPS_MAKE_ORI(MIPS_REG_S1, MIPS_REG_A1, 0),
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// Call the actual render.
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MIPS_MAKE_SYSCALL("FakeSysCalls", "__KernelGPUReplay"),
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// Make sure we don't get out of sync.
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MIPS_MAKE_LUI(MIPS_REG_A0, 0),
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MIPS_MAKE_SYSCALL("sceGe_user", "sceGeDrawSync"),
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// Set the return address after the entry which saved the filename.
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MIPS_MAKE_LUI(MIPS_REG_RA, mipsr4k.pc >> 16),
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MIPS_MAKE_ADDIU(MIPS_REG_RA, MIPS_REG_RA, 8),
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// Wait for the next vblank to render again.
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MIPS_MAKE_JR_RA(),
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MIPS_MAKE_SYSCALL("sceDisplay", "sceDisplayWaitVblankStart"),
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// This never gets reached, just here to be safe.
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MIPS_MAKE_BREAK(0),
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};
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@@ -1666,7 +1675,7 @@ bool __KernelLoadGEDump(std::string *error_string) {
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module->nm.entry_addr = mipsr4k.pc;
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module->nm.gp_value = -1;
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SceUID threadID = __KernelSetupRootThread(module->GetUID(), 0, nullptr, 0x20, 0x1000, 0);
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SceUID threadID = __KernelSetupRootThread(module->GetUID(), (int)base_filename.size(), base_filename.data(), 0x20, 0x1000, 0);
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__KernelSetThreadRA(threadID, NID_MODULERETURN);
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__KernelStartIdleThreads(module->GetUID());
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@@ -1674,7 +1683,16 @@ bool __KernelLoadGEDump(std::string *error_string) {
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}
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void __KernelGPUReplay() {
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if (!GPURecord::RunMountedReplay()) {
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// Special ABI: s0 and s1 are the "args". Not null terminated.
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const char *filenamep = Memory::GetCharPointer(currentMIPS->r[MIPS_REG_S1]);
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if (!filenamep) {
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ERROR_LOG(SYSTEM, "Failed to load dump filename");
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Core_Stop();
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return;
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}
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std::string filename(filenamep, currentMIPS->r[MIPS_REG_S0]);
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if (!GPURecord::RunMountedReplay(filename)) {
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Core_Stop();
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}
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}
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