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Move framebufChanged into the dirty flag field
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@@ -1628,7 +1628,7 @@ void FramebufferManagerVulkan::FlushBeforeCopy() {
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// TODO: It's really bad that we are calling SetRenderFramebuffer here with
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// all the irrelevant state checking it'll use to decide what to do. Should
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// do something more focused here.
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SetRenderFrameBuffer(gstate_c.framebufChanged, gstate_c.skipDrawReason);
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SetRenderFrameBuffer(gstate_c.IsDirty(DIRTY_FRAMEBUF), gstate_c.skipDrawReason);
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drawEngine_->Flush(curCmd_);
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}
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